Gamer Pride & Prejudice

So Buzzfeed just did an article on a Jane Austen MMO currently in development and I’ve got to say: Holy Shit. The conversation about violence in video games hasn’t gone anywhere, it seems, and it’s gotten to point where even well-known game developers have expressed in interest in exploring the possibility of giving up their…

What Exactly Am I Doing Here?

This morning, a friend posted what appeared to be some sort of video game reviewer’s manifesto.  Long-winded and heavily antagonistic, it attempted to take to task video game reviewers who had the audacity to all laud the same games that he felt were entirely boring and unoriginal.  Bioshock Infinite, for example, he deemed a 2nd…

Let’s Play A Bad Guy: Knights of the Old Republic

More so than any other game of its time, Star Wars: Knights of the Old Republic opened the door toward games being accepted as art.  Released in 2003, KOTOR had everything: exciting storyline, surprising twists, fully fleshed out characters, fun gameplay, and an amazing soundtrack.  As far as modern role-playing games are concerned, KOTOR is an…

Let’s Be A Bad Guy.

In my latest editorial at Bell of Lost Souls, I asked a simple question: What attracts us to the bad guy?  The response was varied in both passion and opinion.  Some posited that everyone sees their actions as justified, and therefore there are no real villains.  Others drew cultural lines.  Others still argued that villains…

A Snippet From “Counts As Awesome”

Here’s a rumbling from my latest editorial for Bell Of Lost Souls: “Citizens of the Imperium lie awake in their beds imagining the horrible screams of terror as a horrendously scarred and babbling Pinkie Pie leads the charge of swarms of vicious little ponies.  Their cries of agony go unheard as bones are torn from the socket…

Why Books Are Books And Movies Are Movies.

I’m getting sick of adaptations–even when they’re good. When I taught playwriting, there was always a very important lesson that I tried to put as early on in my schedule as possible.  The lesson was fairly simple, and began with a single question: Why are you writing a play? I didn’t (and don’t) mean that…

Bullets And Creativity: Thoughts On Shadowrun Returns

Everything about Shadowrun Returns intrigued me to the core.  Kickstarter-funded with some lofty ambitions, gamers all over the country were waiting to see if they would pull it off.  Because what the fine folks at Harebrained Studios were aiming for was simple, but at the same time something old-schoolers could salivate themselves into dehydration for. …

A Snippet From “Gamers Do It On The Table”

Here’s a snippet from my latest editorial at Bell Of Lost Souls. “A cousin of the Fluffball, the Scribe has taken it a step further.  Not content to let faceless authors and designers decide his army’s fate, he creates an original background for every one of his armies.  This is the guy whose Space Marines…