The Grand Theft Auto “Thing”

The gold and bubbly crust of my video gaming experience has always been that of the completionist.  Not the full pizza, mind you–just that delicious hunk of leftovers that some sightless fools talk themselves into throwing away.  However, for many the role of completionist is the head, the tail, the whole damn thing.  My dabbling in…

The Good, The Bad, and the Ugly

Next-gen becomes current-gen, quack psychics shuffling loose this mortal coil, and your grandma just won’t stop posting about Obama being a Muslim who stole her cat–it’s been a wild week. In the interest of throwing some interesting things for you, my darling readers, to discuss and glow or foam about–here is my first installment of…

Why Books Are Books And Movies Are Movies.

I’m getting sick of adaptations–even when they’re good. When I taught playwriting, there was always a very important lesson that I tried to put as early on in my schedule as possible.  The lesson was fairly simple, and began with a single question: Why are you writing a play? I didn’t (and don’t) mean that…

Bullets And Creativity: Thoughts On Shadowrun Returns

Everything about Shadowrun Returns intrigued me to the core.  Kickstarter-funded with some lofty ambitions, gamers all over the country were waiting to see if they would pull it off.  Because what the fine folks at Harebrained Studios were aiming for was simple, but at the same time something old-schoolers could salivate themselves into dehydration for. …

Tomb Raider 2013

Originally published at The Arcade Philosopher on July 18th, 2013.             In the interest of full disclosure, I suppose I should point out that I never played any of the original Tomb Raider titles.  I admit that this is odd, particularly when you realize that the first incarnation of this iconic series was made just as the drunken mechanical…