I enjoyed Battle Chasers in high school: it had an incredible art style and a fun, if standard fantasy adventure storyline full of legendary artifacts, talking robots, and warriors with mysterious pasts. But I’d be a liar if I expected that it had any sort of rebirth set up for its future.
And I was wrong in a big way: because not only is Battle Chasers: Nightwar a fun continuation of the comic’s memorable characters, it’s a pretty stand up video game in its own right.
When Terroir left Early Access in September, I was genuinely excited. A tycoon game that centers around owning a vineyard, raising grapes, and fermenting them into daddy’s favorite grape drink seemed perfect for me: exactly the sort of itch I was hoping to scratch.
Sadly, Terroir isn’t quite there yet.
The recent expansion War Of The Chosen is no slouch when it comes to taking the base game of XCOM 2 and improving on it in a big way. War of the Chosen is an expansion in the old school sense of the word. Somewhere along the way, expansions were replaced by DLC, and the difference seems to be that while DLC adds features to a base game, an expansion truly… well, expands it. Both in the way you play and what you play against.
The Sexy Brutale isn’t flawless, but like a serial killer in an ice cream shop, it’s difficult to get out of your head once you’ve encountered it for a few hours.
Rock Of Ages 2: Meet historical figures, and throw giant rocks at them. Brilliant.
Who wouldn’t want to lead their own merciless, awe-inspiring cult to an ancient god of darkness? A respite from the hum drum world—you’d no longer find yourself at the mercy of the modern day rat race. You’d be your own standard bearer to evil. Your own person. Isn’t that really the dream?
Board games used to be relegated to a pretty standard collection of fare: your Risks, your Parcheesis, your Monopolys if you hate your friends and family. But in the past ten years or so, they’ve been part of a renaissance: new board games with more complex ideas and rules are released daily to a fairly mainstream audience. So in this age of recycling and reinventing the wheel, it was only a matter of time before the idea of digital board games took on some popularity of its own.
I can’t prove that 911 Operator was directly influenced by the emergency-laden yarns of Rescue 911, but it’s certainly the first thing I thought of when I played it.
Pony Island is just the sort of game I was expecting for 2016. After the massive underground success of the 4th wall breaking darling that is Undertale, I was prepared for the onslaught of indie titles that pushed the button of being self aware. But what tickles me about Pony Island in particular is that…
Out of all the AAA game developers who generate DLC, you’d be hard pressed to find a company better suited for the job than Bethesda. Huge games bearing expansive and unique pieces of DLC: whether it’s the epic fantasy of the Elder Scrolls or the silent stealth of Dishonored. And obviously, the Fallout franchise is no exception.